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Enemy Territory: Quake Wars

Splash Damage · 2007

Enemy Territory: Quake Wars is a class-based, objective-focused, team-oriented multiplayer FPS set in the Quake universe. Developed by Splash Damage and released in 2007, it uses a heavily modified id Tech 4 engine and introduces vehicles — a first for the Quake series. Teams are asymmetrical (human GDF and alien Strogg), yet share the same basic weapons and tools. Gameplay focuses on one or two main objectives at a time, not spread across the map. New objectives appear dynamically during play, often tied to class-specific capabilities. Players can form fireteams — user-created or game-generated — to coordinate strategy. An XP-based progression system rewards mission completion, resetting per campaign.