
Sonic R
Sonic R (1997) is a foot-racing game co-developed by Sonic Team and Traveller's Tales for the Sega Saturn. It emphasises jumping, exploration, and item-based progression across five themed tracks — with reverse racing, ring trading, and unlockable characters tied to hidden token collection. Its design responds directly to Saturn hardware limits: custom engine, 12-layer transparency, and 30 fps target. It is not a kart racer, nor a traditional Sonic platformer — but a constrained experiment in 3D movement under technical duress.
