gamesbriefs
9:02in productionCh. 1 · The Premise Is a Playground/ 9:02 · ceiling 15 min
Racing & sports · Game design

Skate 2

Skate 2 trades story for street physics — and wins, as long as you’re willing to grind the same rail twice.

Skate 2 is a 2009 skateboarding game developed by EA Black Box and published by Electronic Arts. Set in the fictional city of New San Vanelona, the single-player career mode follows a skateboarder released from jail five years after being arrested in the first game, Skate, who is tasked with popularising skateboarding in the city again after devastating earthquakes, avoiding security guards hired by the company 'Mongocorp' who have bought most of the city's property.

Chapters & takeaways4
  1. 1:08
    The Premise Is a Playground

    Skate 2 is a 2009 open-world skate sim set in New San Vanelona, following a skater released from jail to revive skate culture amid Mongocorp's corporate takeover.

  2. 2:21
    Flickit Is the Core Mechanic

    Tricks are performed with Flickit — right-stick motions map to feet — making every ollie, grind, and grab a physical act, not a menu selection.

  3. 3:59
    Scoring, Spending, and Sharing

    Points fund clothes and property; challenges include races and trick contests; up to four players join locally or online in competitive or cooperative activities.

  4. 5:14
    Mongocorp Is Texture, Not Threat

    Mongocorp owns most of the city, and its security guards patrol zones — creating light, systemic friction without scripted drama.

Worth your time?

Yes. Play the whole thing.

3.5/ 5
What works
  • Flickit control fidelity
  • open-world line discovery
  • local party play rhythm
  • Mongocorp as environmental pressure
What does not
  • narrative
  • world-building
  • mechanical depth beyond trick execution
Play it if
  • players who value tactile control
  • those who treat cities as physics sandboxes
  • fans of low-stakes systemic friction
Skip it if
  • players seeking narrative stakes
  • those requiring persistent world change
  • multiplayer-focused competitors
The written brief2 min read

What the game is

Skate 2 is a 2009 skateboarding game by EA Black Box set in the fictional city of New San Vanelona. It follows a skater recently released from jail, tasked with reviving skate culture after earthquakes while evading Mongocorp security. It uses the Flickit control scheme, supports local four-player party play and online multiplayer, and treats the city as a playground for trick-based scoring and challenge completion.

How it actually plays

Players control a custom skater in third-person across an open-world New San Vanelona. Tricks — ollies, flip tricks, grinds, grabs — are executed using the Flickit scheme: right-stick motion patterns map to foot movements. Points accrue from trick sequences and challenges. Money is earned through races, trick contests, and bets, then spent on clothes or property. Mongocorp zones impose security patrols that must be evaded. Sessions involve chaining tricks for points, navigating the city to trigger objectives, and managing risk versus reward in contested spaces.

What works

Flickit delivers immediate physical feedback: stick motions directly translate to board movement, making tricks feel earned, not selected. The open world rewards exploration with discoverable lines and improvised combos. Mongocorp patrols add low-stakes tension without breaking flow. Local party play turns trick attempts into shared spectacle. The loop — skate, score, spend, repeat — is tight, self-contained, and scales cleanly with player ambition.

What does not

The career mode’s jail-to-revival premise never translates into meaningful stakes or character agency. Mongocorp’s presence is environmental texture, not a coherent antagonist. The open world offers traversal and trick potential but no emergent systems beyond patrol evasion. Progression flattens after initial unlocks: money buys cosmetics and property, but neither meaningfully alters play.

Who it is for, and who it is not

It is for players who value tactile control over cinematic storytelling, who enjoy replaying city blocks to refine lines, and who treat sports games as physics sandboxes rather than competition simulators. It is not for players who require strong narrative scaffolding, persistent world change, or multiplayer modes with ranked structure or long-term progression.

Is it worth your time

Yes — if you want a tactile, consequence-light skate sim with systemic urban friction and room to improvise within its physical grammar. No — if you expect narrative depth, mechanical polish beyond its core loop, or sustained progression that outlasts the novelty of Flickit.

Same shelf · Racing & sports4 of 22
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Skate 3

EA Black Box · 2010 · 10:40

Skate 3 isn’t about skating—it’s about choosing how hard you want reality to hit your thumbs.

10:40