What the game is
Steep is a sports video game developed by Ubisoft Annecy and published by Ubisoft. It was released worldwide on 2 December 2016 for PlayStation 4, Windows, and Xbox One. It is an online multiplayer extreme sports game set in a vast open world based on real mountain ranges including the Alps, Alaska Range, and mountains in Japan and Korea.
How it actually plays
Players drop into a shared open world centred on Mont Blanc. They switch between skiing, snowboarding, paragliding and wingsuit flying using a menu wheel. Movement is first- or third-person. GoPro-style camera angles are used during races. Fast travel happens via drop zones. Crashes reset instantly. Tricks earn points. Progression is nonlinear: players pursue legendary status across disciplines by completing challenges and recording trails.
What works
The open world invites exploration without waypoints or loading screens. Drop zones enable rapid repositioning. The menu wheel lets players pivot between disciplines mid-descent. Replay and trail-sharing tools are built into the core loop. The GoPro-style race cameras reinforce immediacy and spectacle.
What does not
It does not let players go offline. It does not support single-player-only progression. It does not offer local multiplayer. It does not allow customisation of physics, camera behaviour, or world density. It does not let players build or modify terrain.
Who it is for, and who it is not
It is for players who enjoy spatial freedom, iterative failure, and asynchronous social presence in a naturalistic setting. It is not for players who require tight feedback loops, competitive ladders, story-driven goals, or hardware-agnostic accessibility.
Is it worth your time
It is worth your time if you want to glide, fall, retry, and share unscripted descents in a persistent mountain world. It is not worth your time if you need tight controls, narrative stakes, or offline play.