gamesbriefs
Studio

Intelligent Systems

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6
briefs
9:44
average
58 min
in total
On games.briefs6
9:13

Advance Wars 2: Black Hole Rising

Intelligent Systems · 2003

Advance Wars 2: Black Hole Rising is a Game Boy Advance turn-based strategy game released in 2001 by Intelligent Systems. It refines the Wars series’ core loop with non-linear campaign progression, Super CO Powers, and terrain-specific objectives like capturing Black Cannons. It asks players to sequence actions across turns with precision, not flair. Its rigour is its strength—and its limit.

10:16

Advance Wars

Intelligent Systems · 2001

Advance Wars is a deterministic, grid-based strategy game where victory is defined by elimination or capture — never story, never spectacle. Its rules are tight, its feedback immediate, its constraints absolute. It runs on the Game Boy Advance. It was made by Intelligent Systems. It came out in 2001.

10:18

Advance Wars: Days of Ruin

Intelligent Systems · 2008

Advance Wars: Days of Ruin is a 2008 turn-based strategy game developed by Intelligent Systems for the Nintendo DS. It departs from earlier entries with a darker tone, toned-down CO powers, no Tag powers, and new units and terrain effects. Players command military forces on grid-based maps to defeat enemies by destroying all units or capturing their headquarters. Fog of war, weather, and terrain shape tactics. The campaign contains 26 story-driven missions. Multiplayer supports local hot-seat and online play via Nintendo Wi-Fi Connection.

10:10

Fire Emblem Awakening

Intelligent Systems · 2012

Fire Emblem Awakening is a tactical RPG for Nintendo 3DS where grid-based combat, relationship-building, and permadeath choices define every session. It launched as the series’ make-or-break title — and succeeded by selling 400,000 units in Japan within its first year.

8:10

Fire Emblem: The Blazing Blade

Intelligent Systems · 2003

Fire Emblem: The Blazing Blade is a tactical RPG where permanent death, class-based roles, and square-grid combat define every choice. It asks players to weigh risk against reward, memorise ranges, and accept loss as instruction—not failure.

10:14

Fire Emblem: Three Houses

Intelligent Systems · 2019

Fire Emblem: Three Houses is a tactical RPG released in 2019 by Intelligent Systems in partnership with Koei Tecmo. Intelligent Systems provided the main plot, game system, and mechanics; Koei Tecmo handled the bulk of the programming. Players choose their character's gender and name at the start. Gameplay alternates between story-driven battles and social simulation segments at Garreg Mach Monastery—the central hub for all activities. Selecting a house determines the narrative path from that point forward. The opening half focuses on school life, then the story skips ahead five years and shifts to war, locking the player to their chosen house. Players manage a calendar with limited days to allocate to varied monastery activities—including teaching, field exercises, greenhouse planting, fishing, and free-time interactions. Relationships are built via Support actions influenced by player choices and dialogue.