What the game is
A first-person action role-playing survival horror game set aboard a starship in a cyberpunk 2114. You play as a soldier fighting a genetic infection through combat, exploration, and skill development.
How it actually plays
You move in first-person through a derelict starship. You fight infected enemies with melee and projectile weapons. You navigate using a HUD showing map, inventory, and status. You upgrade skills like hacking and psionics between encounters. Combat is tense and resource-limited. Exploration is slow, deliberate, and often claustrophobic.
What works
The fusion of FPS immediacy and RPG consequence works. Every weapon choice, skill point, and hacked terminal changes your next encounter. The starship feels lived-in and hostile. The HUD supports immersion without breaking it. The threat feels personal and escalating.
What does not
It does not explain itself. It does not ease you in. It withholds context, map clarity, and enemy feedback. Its HUD is functional but dense. Its narrative unfolds through logs and environmental decay—not cutscenes or exposition.
Who it is for, and who it is not
It is for players who value systemic tension over spectacle, who enjoy deciphering environments, and who treat skill trees as tactical tools. It is not for players who need frequent rewards, explicit goals, or forgiving difficulty curves.
Is it worth your time
Yes—if you want a tightly wound survival horror loop fused with RPG progression on a decaying starship. No—if you expect modern pacing, hand-holding, or clear signposting. It demands patience, attention, and tolerance for ambiguity.





