What the game is
Star Wars: The Old Republic is BioWare’s first MMORPG. It is a story-first, faction-locked, level-gated, fully voiced online RPG set in the Star Wars universe.
How it actually plays
You pick one of eight classes, each locked to Republic or Sith Empire. Your class storyline unfolds in three acts, gated by level. You advance by doing missions, exploring planets, and fighting enemies. Skills unlock automatically as you level. Dialogue is fully voiced and uses a Mass Effect–style wheel. Choices permanently lock or unlock story branches and change how companions behave. Heroic missions require grouping and reset daily.
What works
The Mass Effect–style dialogue system gives weight to choices. Companion relationships shift meaningfully with decisions. Each class has a distinct, self-contained narrative arc. Heroic missions force cooperative play without requiring permanent group formation.
What does not
It does not let you cross faction lines for story content. It does not allow skill customisation — new abilities arrive on schedule, not by choice. It does not support open-world freedom: progression is linear, act-by-act, and tied to level thresholds.
Who it is for, and who it is not
It is for players who value authored, voiced, consequence-driven storytelling in an MMO — and who accept that ‘choice’ means branching paths, not systemic freedom. It is not for players seeking sandbox exploration, build flexibility, or cross-faction interaction.
Is it worth your time
It is worth your time only if you want a story-driven MMORPG with persistent moral consequences and full voice acting — and are willing to accept its rigid level-gated pacing and faction-locked structure.





