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Capcom

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On games.briefs15
10:46

Apollo Justice: Ace Attorney

Capcom · 2007

Apollo Justice: Ace Attorney is a DS courtroom game built on three fixed actions — Press, Present, Perceive — and one hard constraint: you cannot move forward until you trigger the correct response. It works because every phase feeds the next. It falters because it offers no deviation from that feed.

9:26

Marvel vs. Capcom: Clash of Super Heroes

Capcom · 1998

Marvel vs. Capcom: Clash of Super Heroes is a 1998 2D tag-team fighting game developed by Capcom’s Division 2 for the CP System II arcade system. Players select two fighters, swap between them mid-match, and rely on off-screen regeneration and randomly assigned guest characters with limited uses. It introduces the simultaneous 'Variable Cross' attack and grants unlimited use of the Hyper Combo Gauge. Its 2D animated cartoon-style graphics follow Capcom’s post-Darkstalkers aesthetic.

8:40

Street Fighter: The Movie (console video game)

Capcom · 1995

Street Fighter: The Movie (console video game) is a 1995 Capcom release for PlayStation and Sega Saturn. It adapts the 1994 film using digitised actor footage and bases its combat on Super Street Fighter II Turbo. Four modes exist: Movie Battle (Guile infiltrating Shadaloo City), Street Battle (twelve-fighter ladder), Vs. Mode, and Trial Mode. Super Special Moves require a half-full Super Combo gauge and two-button inputs. Regional versions differ in naming and voice samples. The Japanese release is titled Street Fighter: Real Battle on Film.

10:11

Capcom vs. SNK: Millennium Fight 2000

Capcom · 2000

Capcom vs. SNK: Millennium Fight 2000 is a 2000 arcade fighting game that merges Capcom and SNK rosters under a custom team-building framework and dual-rule-set grooves.

11:09

Sweet Home (video game)

Capcom · 1989

A 1989 Famicom RPG that uses mansion architecture, fixed-character utility, and irreversible consequences to build tension—not through jump scares, but through scarcity and spatial logic.

8:31

Marvel vs. Capcom: Infinite

Capcom · 2017

Marvel vs. Capcom: Infinite is a 2D tag-team fighter built around instant switching and temporary stone powers — a deliberate pivot from assist-driven complexity to combo-driven clarity.

10:04

Street Fighter 6

Capcom · 2023

Street Fighter 6 is a 2D fighting game released in 2023 by Capcom. It is part of the Street Fighter franchise, which began in 1987 and has sold over 50 million copies. It features Fighting Ground (versus/training/arcade), World Tour (3D story mode with avatar progression), and Battle Hub (online lobby with emulated arcade titles).

10:20

Street Fighter Alpha 2

Capcom · 1996

Street Fighter Alpha 2 is a 1996 arcade fighting game developed and published by Capcom. It retains core mechanics from its predecessor—three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking—and introduces the Custom Combo system, which replaces Chain Combos and allows players to chain basic and special moves freely while the Timer Gauge lasts. Guy and Gen retain limited Chain Combo ability. Each character gains two Alpha Counters (punch- and kick-initiated). Single-player mode features eight matches culminating in a character-specific final opponent and includes a secret rival encounter triggered by meeting certain conditions. The game was ported to PlayStation, Sega Saturn, Super Nintendo, and Windows.

8:22

Street Fighter III

Capcom · 1999

Street Fighter III discards familiarity to enforce precision. Its parry system removes all passive defence. Every dash, leap, or super jump exists only as long as your timing holds. It is not generous. It is not nostalgic. It is calibrated.

10:20

Street Fighter V

Capcom · 2016

Street Fighter V is a 2D fighting game released in 2016. It uses two resource gauges — EX (built by landing attacks) and V-Gauge (built by receiving attacks) — to power special moves, counters, dodges, and transformative abilities. The visible Stun Meter incentivises aggressive, consecutive offence. It launched with minimal single-player content and poor online features. It failed to meet its sales target of 2 million units in March 2016.

10:13

Ultimate Marvel vs. Capcom 3

Capcom · 2011

Ultimate Marvel vs. Capcom 3 is a 2011 tag-team fighting game developed by Capcom’s Division 2 and Eighting. It uses a simplified three-button control scheme and emphasises rapid character swapping, aerial exchanges with meter manipulation, and the X-Factor mechanic for temporary damage, speed, and health regeneration boosts. Victory goes to the team that defeats all three opponents or holds more cumulative health at round end.

9:53

Resident Evil 2

Capcom · 1998

Resident Evil 2 is a third-person survival horror game released by Capcom in 1998. It is the second entry in the Resident Evil series, which launched in 1996. Players control either Leon S. Kennedy or Claire Redfield as they attempt to escape Raccoon City during a zombie outbreak caused by a biological weapon. Gameplay revolves around exploration, puzzle-solving, and combat under strict resource constraints—including limited ammunition and tight inventory space. Tank controls govern movement independently of camera angle. Health is communicated visually through character posture and gait rather than numerical indicators. The Zapping System links the two protagonists’ scenarios, creating four distinct playthroughs. Safe rooms serve as the only locations for saving and item storage.

10:42

Resident Evil 4

Capcom · 2005

Resident Evil 4 (Capcom, 2005) is a GameCube action-horror title in which Leon S. Kennedy rescues Ashley Graham from a cult in rural Spain. It replaces fixed camera angles and slower pacing with dynamic over-the-shoulder shooting, laser-sighted aiming, limb-targeted combat, context-sensitive environmental interaction, and quick time events. It received universal acclaim and was a financial success for Capcom, leading to ports across multiple systems.

9:40

Street Fighter II

Capcom · 1991

Street Fighter II (Capcom, 1991) is a timed, one-on-one, close-quarters combat fighting game. Players win rounds by depleting an opponent's health bar or having more health when time expires. Matches are best-of-three rounds. The original arcade version allows up to 10 rounds per match. A second player can join mid-single-player to trigger head-to-head play. Every third single-player match includes a bonus stage involving destruction of objects for points. Draws result in computer victory (single-player) or mutual loss (two-player). It is part of the Street Fighter franchise — one of Capcom's flagship franchises and among the most popular fighting game series in the genre.

9:57

Street Fighter IV

Capcom · 2008

Street Fighter IV is a 2008 fighting game by Capcom. It runs on Taito Type X2 arcade hardware. It uses 3D models on a traditional 2D gameplay plane. It belongs to Capcom’s flagship Street Fighter franchise — one of the most popular fighting game series.