What the game is
Lineage is a medieval fantasy MMORPG developed and published by NCSoft. It launched in September 1998 as the company’s first game. It is built on NetHack’s stat, monster, and item systems with MMO mechanics added.
How it actually plays
Players choose one of seven classes and begin killing monsters or completing quests for loot and experience. Alignment shifts affect NPC and guard behaviour—chaotic characters are attacked on sight. PvP is unrestricted outside safe zones. Castle sieges drive the economy: bloodpledge members fight to seize castles, then tax purchases in nearby cities. Only Princes can lead a bloodpledge.
What works
The castle siege–centric economy creates tangible stakes: owning a castle grants direct economic leverage over neighbouring cities. Bloodpledge-based warfare enables large-scale, player-driven conflict. Alignment shapes moment-to-moment world interaction—not just lore, but consequence.
What does not
It does not support solo progression. Chaotic alignment triggers immediate hostility from guards, blocking access to towns without constant evasion or realignment. The Prince-only bloodpledge leadership rule excludes six classes from strategic command. Its borrowed NetHack systems lack tuning for persistent multiplayer pacing.
Who it is for, and who it is not
It is for players who want to test group loyalty, tax policy, and siege logistics in real time. It is not for players who prefer narrative coherence, class parity, or safe spaces to level up alone.
Is it worth your time
It is not worth your time unless you seek a pre-World of Warcraft blueprint of large-scale MMO conflict built on NetHack’s stat and item logic. It demands persistent group coordination, tolerates chaos, and offers no solo sanctuary.