What the game is
Squad is a realism-based military tactical first-person shooter developed and published by Offworld Industries in 2015. It is exclusively distributed via Steam.
How it actually plays
Squad runs a 50v50 objective loop across 36 km² maps. Players join squads of up to nine. Squad leaders build forward operating bases that act as team-wide respawn points. Bases must be supplied by logistics vehicles. Teams lose tickets for losing objectives, losing bases, destroying vehicles, or respawning infantry. A team loses instantly when its ticket pool hits zero.
What works
The ticket system tightly couples battlefield control to operational endurance. Forward operating bases force deliberate placement, supply routing, and layered defence. Combined arms warfare functions because vehicles, infantry, and logistics are interdependent — no single role dominates without the others.
What does not
It does not work for solo players. It does not support quick sessions. It does not abstract or streamline communication — misheard calls, dead mics, and unconfirmed reports directly collapse operations. It does not scale down: the design assumes full squads, working radios, and map-wide coordination.
Who it is for, and who it is not
It is for players who treat voice comms as infrastructure, not convenience. It is for those who enjoy constructing supply chains mid-match and treating terrain as a logistical constraint. It is not for players who prefer self-contained roles, instant feedback, or matches under 20 minutes.
Is it worth your time
It is worth your time only if you have a stable voice channel, at least four regulars, and tolerance for long matches where half the battle is coordinating logistics before firing a shot.