gamesbriefs
10:30in productionCh. 1 · Who You Are/ 10:30 · ceiling 15 min
Action & adventure

Sekiro: Shadows Die Twice

Sekiro replaces RPG bloat with a swordfighting grammar so strict it feels like learning a martial art—not playing a game.

Sekiro: Shadows Die Twice is a 2019 action-adventure game developed by FromSoftware. Players control Wolf, a shinobi on a quest to rescue his lord Kuro. Gameplay focuses on stealth, exploration, and combat—with particular emphasis on boss battles. It is played from a third-person perspective. Compared to FromSoftware's Dark Souls series, Sekiro features fewer role-playing elements, lacks character creation and the ability to level up a variety of stats, and has no real-time multiplayer elements. It does include gear upgrading, special abilities with a prosthetic arm, a skill tree, and limited ability customization. Combat revolves around using a katana to attack enemy posture and balance, deflecting incoming attacks to create openings for a single killing blow. Stealth allows players to instantly eliminate or severely damage most enemies if they can get in range undetected. Sekiro is part of the Soulslike subgenre defined by high difficulty and environmental storytelling. Hidetaka Miyazaki directed the game.

Chapters & takeaways4
  1. 1:04
    Who You Are

    You are Wolf—a shinobi in third-person—bound to one mission: rescue your lord.

  2. 2:50
    How You Fight

    Combat is posture, not health; stealth is lethal, not optional.

  3. 4:56
    How You Grow

    No stats. No classes. Just gear, prosthetics, and a skill tree—customisation with teeth.

  4. 6:42
    What Holds It Together

    Bosses define the rhythm. Ashina’s ruins tell the story. Difficulty is the design.

Worth your time?

Yes. Play the whole thing.

4.5/ 5
What works
  • posture-and-deflect combat loop
  • distinct boss puzzles
  • stealth risk-reward
  • vertical exploration via grappling hook
What does not
  • role-playing freedom
  • narrative agency
  • difficulty toggles
  • mid-fight recovery beyond one resurrection
Play it if
  • players who value mastery over progression
  • players who value precision over power fantasy
  • players who value clarity of feedback over ambiguity
Skip it if
  • players who rely on builds
  • players who rely on respecs
  • players who rely on difficulty toggles
The written brief1 min read

What the game is

Sekiro: Shadows Die Twice is a 2019 action-adventure game by FromSoftware. It is a third-person, single-player experience about Wolf’s quest to rescue his lord Kuro amid the conflict for Ashina’s fate.

How it actually plays

You play as Wolf, a shinobi, in third-person. Combat demands precise timing: deflect enemy attacks with your katana to break their posture, then land a deathblow. Stealth lets you instantly kill or cripple most enemies if undetected. You explore vertically using a grappling hook. There is no stat leveling, no character creation, and no multiplayer. Progression comes from upgrading gear, unlocking prosthetic-arm abilities, and choosing paths in a skill tree.

What works

The posture-and-deflect combat loop creates intense, rhythmic duels. Each boss fight is a distinct puzzle of timing, pattern recognition, and adaptation. Stealth offers meaningful risk-reward choices. The grappling hook transforms exploration into vertical, kinetic navigation. Environmental storytelling conveys Ashina’s decay without exposition.

What does not

It withholds role-playing freedom. No stats to raise. No branching dialogue. No co-op or PvP. No health regeneration outside of consumables. No open world. No mid-fight recovery beyond one resurrection per encounter. It asks for total attention and gives little leeway.

Who it is for, and who it is not

It is for players who value mastery over progression, precision over power fantasy, and clarity of feedback over ambiguity. It is not for players who rely on builds, respecs, difficulty toggles, or narrative agency.

Is it worth your time

Yes—if you want a tightly focused, punishing action game that rewards repetition, observation, and split-second execution. No—if you seek narrative depth, systemic flexibility, or room for error.

Same strand · Action & adventure4 of 51
9:22
The Legend of Zelda: Tears of the KingdomNintendo · 2023Tears of the Kingdom is an expansion of Breath of the Wild’s open-world action-adventure framework, adding verticality through sky islands and the Depths, new traversal and construction mechanics, and four mandatory story dungeons.
11:23
Red Dead RedemptionRockstar Games · 2010Red Dead Redemption is a third-person, open-world action-adventure game developed by Rockstar Games using the Rockstar Advanced Game Engine (RAGE). It is set in fictionalised versions of the Western United States and Northern Mexico—specifically the regions of New Austin, West Elizabeth, and Nuevo Paraíso. Players control John Marston through linear story missions, then his son Jack in the epilogue. Core gameplay revolves around horse travel, Dead Eye–enhanced gunfights, a morality-based Honor/Fame system, dynamic random events, and a bounty mechanic triggered by crimes. An online multiplayer mode supports up to 16 players in cooperative and competitive modes set in a recreation of the single-player world.
10:20
Nights into DreamsSega · 1996Nights into Dreams is a Saturn-exclusive action game where players alternate between timed ground navigation and fixed-path 3D flying to recover stolen Ideyas and defeat Wizeman.
9:23
Rage 2Avalanche Studios · 2019Rage 2 is a first-person shooter co-developed by Avalanche Studios and id Software. Players control Walker — a customisable Ranger — in an apocalyptic open world. Combat blends firearms, the wingstick, Nanotrite powers, and Overdrive, a mode that increases gun damage, heals Walker continuously, and boosts enemy energy drops. Vehicular combat includes trucks, buggies, and gyrocopters — and players may drive any vehicle in the world. The game offers no verified details about platforms, release date beyond 2019, sales, length, frame rate, resolution, player count, or critical reception.
Up next in Games

Shadow of the Colossus

Fumito Ueda · 2005 · 10:09

Shadow of the Colossus is not about slaying giants—it’s about learning how to hold on.

10:09