gamesbriefs
Topic

Gambling

An industry built on a maths error people enjoy making.

5
in games
9:37
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48 min
in total
14
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10:14

Mario Party (video game)

Hudson Soft · 1998

Mario Party (1998) is a Hudson Soft-developed, Nintendo-published multiplayer party game for the Nintendo 64. It uses a board-game structure with dice-based movement, star-collecting goals, coin-earning mini-games, and eight themed boards. Six characters are playable. Up to four players may join, with at least one human and adjustable AI difficulty. Game length is chosen before play: Lite (20 turns), Standard (35), or Full (50). Stars are purchased from Toad using coins earned exclusively through mini-games played once per turn.

9:42

Bejeweled Blitz

PopCap Games · 2010

A high-speed, one-minute match-three game that trades contemplation for velocity — and rewards relentless, real-time decision-making.

10:22

Diablo III

Blizzard · 2012

Diablo III is a 2012 action RPG built around loot-driven progression, real-time isometric combat, and mandatory online connectivity. Its systems prioritise frequency and clarity of reward over narrative or environmental storytelling. The game’s design enforces repetition, not reflection.

8:41

Diablo IV

Blizzard · 2023

Diablo IV is an online-only ARPG where eight classes fight themed enemy families in an open world punctuated by procedurally generated dungeons. Combat effectiveness is determined by attributes and gear. Loot acquisition drives progression. Player versus player combat exists. There is no offline mode.

9:08

Torchlight II

Runic Games · 2012

Torchlight II refines the ARPG loop with class-driven builds, overland pacing, and co-op—but ships with brittle networking and zero narrative weight. It works because it knows its limits.