gamesbriefs
Topic

Cars

The object that reorganised the twentieth-century landscape.

35
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10:04
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353 min
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Cars across the network →
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10:30

Carmageddon II: Carpocalypse Now

Stainless Games · 1998

Carmageddon II: Carpocalypse Now is a 1998 Windows vehicular combat sequel developed by Stainless Games. It uses hardware acceleration to power a world-first fully featured physics engine, enabling detailed vehicle deformation — including fenders, spoilers, and catastrophic splitting — and replaces the original’s ‘stealworthy cars’ mechanic with universal purchase of wrecked vehicles.

10:22

Colin McRae Rally (1998 video game)

Codemasters · 1998

Colin McRae Rally (1998) is a Codemasters rally simulation built around the 1998 World Rally Championship. It structures progression across three difficulty tiers — Novice (F2 front-wheel-drive), Intermediate (WRC four-wheel-drive), and Expert (Group B classics) — each with distinct cars and increasing challenge. Colin McRae and Nicky Grist provide authentic voice work, with McRae serving as the tutorial instructor. The game supports LAN multiplayer for up to eight players and two-player split-screen. A cheat-enabled Easter egg parodies the Barney and Betty Hill alien abduction incident. It was distributed in North America by Warner Bros. Interactive Entertainment.

10:18

Forza Motorsport (2005 video game)

Turn 10 Studios · 2005

Forza Motorsport (2005) is a simulation racing video game developed by Turn 10 Studios for Xbox. It was the inaugural title in a Microsoft Game Studios-commissioned series. It features licensed real-world cars, real and fictional tracks, arcade and career modes, driving assists, realistic vehicle damage, and deep car tuning.

10:51

Gran Turismo (1997 video game)

Polyphony Digital · 1997

Gran Turismo (1997) is a PlayStation sim racing game developed by Polyphony Digital. It emphasises realism through physics-driven handling, two distinct modes—Arcade and Simulation—and a curated roster of 140 cars from Japanese manufacturers. It was the first game to fully support the DualShock controller. It does not feature car damage. Its design prioritises mechanical fidelity over spectacle, progression over immediacy, and menu clarity over visual density.

9:26

Gran Turismo 3: A-Spec

Polyphony Digital · 2001

Gran Turismo 3: A-Spec is a PlayStation 2 racing simulator built around linear, tiered progression, realistic driving physics, and graphical fidelity over breadth.

9:56

Need for Speed: Most Wanted (2005 video game)

Black Box · 2005

Need for Speed: Most Wanted (2005) is a street-racing game set in the fictional city of Rockport. Players use licensed real-world cars to defeat 15 Blacklist racers, complete varied race types—including Tollbooth and Speedtrap—and evade increasingly aggressive police pursuits governed by a heat-based escalation system. Cars can be upgraded and customised in Career mode. The game features Career, Quick Race, Challenge Series, and multiplayer modes on certain console editions.

9:27

RalliSport Challenge

Rainbow Studios · 2002

RalliSport Challenge is a 2002 offroad racing game developed by Rainbow Studios. It features four race types—Rally, Hillclimb, Ice Racing, and Rallycross—each defined by distinct terrain-based rules and consequences. Players progress through career mode to unlock cars, choose between Beginner (mid-rally restart) and Normal (full-rally restart) modes, and race either sequentially or against AI. It belongs to the same offroad lineage as Motocross Madness and MX vs. ATV.

10:07

Richard Burns Rally

SMS Developers · 2004

Richard Burns Rally is a sim racing game developed by Warthog and published by SCi in 2004. It features eight cars and thirty-six rally stages modelled from real locations including Gateshead forest, Nevada, Canberra, Hokkaido, the French Alps, and the Arctic Circle. Its defining trait is an uncompromising physics engine shaped by on-location scouting, precise measurement of road width, camber and texture, and direct input from rally drivers Richard Burns and Possum Bourne. It simulates both classic and modern rallying, and is defined by high difficulty—not as a flaw, but as a consequence of its fidelity-first design.

9:00

Ridge Racer (1993 video game)

Namco · 1994

Ridge Racer (1993) is a Namco arcade racing game built on System 22 hardware, defined by drifting, texture-mapped 3D graphics, and a lap-based race loop across one track in four difficulty tiers.

9:32

R4: Ridge Racer Type 4

Namco · 1998

R4: Ridge Racer Type 4 is a PlayStation racing game centred on powersliding — using either Drift (single brake tap) or Grip (brake/gas alternation) depending on car make — within a structured Grand Prix progression where qualifying positions determine vehicle unlocks and upgrades. It introduces team- and manufacturer-based story modes, Time Attack, two-player split-screen VS. Battle (a series first), four-player Link Cable support, car decoration, Extra Trials versus prototypes, and PocketStation integration for car trading in Japan.

10:48

TrackMania Turbo (2016 video game)

Nadeo · 2016

TrackMania Turbo is a 2016 arcade racing game by Nadeo. It delivers stunt-focused, high-speed racing across four themed locations—Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium—with over 200 tracks. It includes a single-player campaign, cooperative Double Driver mode, local split-screen for up to four players on PlayStation 4, Xbox One and PC, and a track editor with random generation.

12:05

BeamNG.drive

BeamNG · 2015

BeamNG.drive is a sandbox vehicle simulation game built around soft-body physics. It features career mode, campaigns, time trials, and free roam. Campaigns consist of small scenarios themed around races, chases, and stunts. In time trials, players compete against their own best time using selected vehicles, maps, and routes. In free roam, players can operate, place, and manipulate objects and vehicles within maps. They can also change environmental properties such as time, gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles.

10:18

Project Gotham Racing (video game)

Bizarre Creations · 2001

Project Gotham Racing is a 2001 Xbox racing game developed by Bizarre Creations. It uses the Kudos system to reward stylish driving—power sliding, two-wheeling, and overtaking—with points that decay on collision. Players advance by meeting both speed and Kudos thresholds across three modes: Kudos Challenge (medal-based style events), Quick Race (five-car races), and Arcade Race (additional style challenges). It runs at 60 FPS and supports split-screen multiplayer.

10:25

Rage (video game)

id Software · 2011

Rage is a first-person shooter with integrated vehicular traversal and combat, featuring customizable weapons and ammo, dual enemy archetypes, and structured racing events with variable opposition and armament. Players upgrade vehicles via event rewards and engage in both open-world exploration and mission-based progression.

10:56

Carmageddon

Stainless Games · 1997

Carmageddon is a 1997 vehicular combat game developed by Stainless Games. It subverts racing conventions by making wrong-way driving, crashing, and pedestrian killing explicit objectives. The player races a vehicle against computer-controlled competitors in city, mine and industrial areas. Time is limited but extendable by collecting bonuses, damaging opponents’ cars or running over pedestrians. A race ends when the player finishes the course, wrecks all opponent vehicles, or kills all pedestrians on the level. The game features thirty-six racetracks across eleven locations. Its fully featured physics engine — a world-first for video games — makes collisions unpredictable and tactile. Crashing feels consequential because the engine simulates damage, momentum and environmental interaction in real time. Wrong-way driving wasn’t a bug — it was the core design mandate. Pedestrian killing was added to distinguish it from Destruction Derby — and to provoke. It is worth your time if you want to experience how physics-driven chaos reshaped vehicular combat in 1997 — not as nostalgia, but as a working prototype of rule-breaking design.

10:18

2022 Formula One World Championship

Codemasters · 2022

The 2022 Formula One World Championship game is Codemasters’ annual F1 series entry simulating the 73rd running of the championship. It models the full season — twenty-two Grands Prix, dual titles, ground-effect aerodynamics reintroduced after 1982, Pirelli tyres, two-driver teams, and the sprint format at exactly three events: Emilia Romagna, Austrian, and São Paulo — following team negotiations that cut the sprint schedule from six to three. It makes no claims about driver agency, team politics, or design intent behind regulation changes. It is a licensed procedural replica, not a reimagining.

10:38

Forza Horizon 5

Playground Games · 2021

Forza Horizon 5 is a racing game set in an open world modelled on Mexico. It was developed by Playground Games and published by Xbox Game Studios for Windows, Xbox One, and Xbox Series X/S.

9:21

Forza Motorsport 4

Turn 10 Studios · 2011

Forza Motorsport 4 is the fourth Forza Motorsport title, developed by Turn 10 Studios for Xbox 360 and published by Microsoft Studios in 2011. It is a racing simulation emphasising realistic car handling and visual fidelity on closed-circuit tracks. It supports dual-input control: traditional controllers or wheels for driving, and Kinect for head-tracking, voice commands, or full-body steering (with auto-acceleration/braking). Its Autovista mode enables detailed exploration of select cars, and its World Tour career adapts AI difficulty based on player performance.

9:31

Gran Turismo 7

Polyphony Digital · 2022

Gran Turismo 7 is a technically accomplished sim racing title that prioritises curated progression and hardware fidelity over player agency. Its reliance on online infrastructure for core functionality—including saving—defines its limits as much as its strengths. It delivers realism through physics and presentation, but structures engagement around compliance, not compulsion.

8:50

Need for Speed: Underground 2

Black Box · 2004

Need for Speed: Underground 2 is a racing game where tuning, driving, and discovery are inseparable. It asks you to treat Bayview as terrain—not backdrop—and rewards persistence over precision. Its constraints are deliberate: no fast travel, no race menus, no hand-holding for hidden events. It works because those constraints shape a specific kind of attention: one tuned to corners, shortcuts, and the hum of a modified engine echoing off concrete.

11:30

Project Gotham Racing 2

Bizarre Creations · 2003

Project Gotham Racing 2 is a tightly wound, mode-structured arcade racer that asks players to master rhythm, timing and spatial awareness — not just acceleration. Its Kudos system creates a distinct performance grammar. Its fidelity is tangible: in polygon count, microphone count, and circuit variety. But it offers no narrative, no online play, and no cross-mode progression. It is a studio-built showcase — not a player-built world.

11:16

TrackMania

Nadeo · 2003

TrackMania (2003) by Nadeo is a racing game built around player-authored tracks, checkpoint-driven time trials, and non-interactive concurrent multiplayer. It prioritises iterative lap refinement over narrative, shared space over shared stakes, and file-based exchange (.gbx) over centralised distribution. Its design assumes a player who wants to build, break, and rebuild a single corner until it yields perfection—and who finds satisfaction in that loop alone.

10:07

TrackMania Nations

Nadeo · 2006

TrackMania Nations is a deliberately constrained 2006 arcade racer. It removes collision, car choice, and environmental variety to focus entirely on solo time-attack precision. Its loop is simple: run, fail, restart, refine. It asks for repetition, spatial memory, and fine motor control — nothing more, nothing less.

9:57

Burnout 3: Takedown

Criterion Games · 2004

Burnout 3: Takedown is a 2004 arcade racing game developed by Criterion Games and published by Electronic Arts and Acclaim Entertainment. It is the third instalment in the Burnout series, defined by fast-paced arcade racing. Its central innovation is the Takedown mechanic: slamming opponents until they crash, which fills and extends the boost meter. Boost is earned through risky driving—including drifting, near misses with traffic, and driving in oncoming lanes—and used to rapidly increase speed. Standard circuit races take place on carriageways and city streets populated with traffic. Single Race mode pits the player against five AI opponents in a single or multiple lap race. Crash mode involves causing monetary damage in multi-vehicle pileups at junctions, featuring Crashbreakers and power-ups like Heartbreaker. Impact Time—a slow-motion state triggered by crashes—enables Aftertouch, letting players steer wrecked chassis into rivals. The game runs at 60 fps during driving for responsiveness, dropping to 30 fps during crashes to render more particles and debris.

9:51

Burnout Paradise

Criterion Games · 2008

Burnout Paradise is a racing game where the city is the only level, the car is the only tool, and crashing is the only score.

9:10

Dirt Rally

Codemasters · 2015

Dirt Rally is a focused, unforgiving rally simulation that replaces spectacle with consequence. It demands repetition, observation, and adaptation—not reflexes or narrative. Its strength is in its specificity: real locations, real cars, real weather, real penalties. Its limit is in what it refuses to offer: accessibility, explanation, or compromise.

9:18

Forza Horizon

Playground Games · 2012

Forza Horizon is a festival-driven open-world racer that swaps lap timing for stunt chaining, uses Colorado’s roads as its track, and runs exclusively on Xbox 360. It works because it makes aggression pay. It falters because it never deepens beyond that loop.

10:44

Forza Motorsport 7

Turn 10 Studios · 2017

Forza Motorsport 7 refines the Motorsport formula without redefining it. It delivers technical excellence and scale — but nothing structurally new.

10:14

Gran Turismo 2

Polyphony Digital · 1999

Gran Turismo 2 is a PlayStation racing simulation with two distinct modes—Arcade for instant access, Simulation for licensed progression—and nearly 650 cars across 27 tracks, including rally stages. Its brake dynamics were retuned to reduce lock-ups and oversteer. It expands on its predecessor in volume, not vision.

9:32

Gran Turismo 5

Polyphony Digital · 2010

Gran Turismo 5 is a PlayStation 3 sim racing title by Polyphony Digital that adds mechanical and external damage, real-time deformation, overturning, weather on select circuits, karting, stereoscopic-3D, and a parameter-driven course editor.

8:42

Gran Turismo 6

Polyphony Digital · 2013

Gran Turismo 6 is a PlayStation 3 racing simulation developed by Polyphony Digital. It features 30 tracks (71 layouts), 1,200 cars, variable weather and time-of-day on some tracks, a dynamic celestial sphere, adaptive tessellation rendering, and a simplified UI with faster loading. It is designed as a realistic driving simulator offering realistic driving physics.

9:52

Need for Speed: Carbon

Black Box · 2006

Need for Speed: Carbon (2006, Black Box) is a rhythm-driven street racer built on repetition, territory, and tight mechanical loops — not simulation or story.

9:22

Wreckfest

Bugbear Entertainment · 2018

Wreckfest is a car simulator released on June 14, 2018 by Bugbear Entertainment using their ROMU engine. It features banger racing and demolition derby, with physics-driven soft-body damage that alters vehicle dynamics based on impact location. Players configure assists, buy and upgrade vehicles, and compete in career, multiplayer, and custom events. Its slower, more strategic pacing distinguishes it from faster destruction racers like Burnout.

11:09

Gran Turismo 4

Polyphony Digital · 2004

Gran Turismo 4 is a PlayStation 2 sim racing title by Polyphony Digital. It features A-Spec (first-person racing with experience-based progression), B-Spec (AI-directed crew-chief mode), Driving Missions, Photo Mode, and Nissan collaborations including the Fairlady Z NISMO S-Tune Concept and Z-Tune 350Z. It lacks online play at launch and uses reactive-only damage.

9:08

Spy Hunter

Midway · 1983

Spy Hunter is a 1983 Midway arcade game. It is a vertical scrolling, top-down vehicular combat game where the player drives the G-6155 Interceptor sports car as a spy. The player uses a yoke, pedal, and gearshift to steer and control speed. The car has a machine gun with unlimited ammunition fired by pressing and holding a yoke button. Enemy vehicles—including a bomb-dropping helicopter—try to destroy the player's car or force it off the road. A score counter increments while the car is moving and on the road. Additional points are earned by destroying enemy vehicles using weapons or forcing them off the road.