gamesbriefs
Topic

The body

The machine everyone owns and few can service.

4
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43 min
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12:10

Just Dance (video game)

Ubisoft · 2009

Just Dance (2009) is a Wii-exclusive rhythm game published by Ubisoft. Players use only the Wii Remote in their right hand to mirror on-screen dancers’ choreography. Moves are scored X, OK, or Great. Shake moves trigger a shake meter for bonus points. Each song has two scoring targets: 10,000 (Standard) and 15,000 (Master). Four modes include Standard, Warm Up, Strike a Pose, and Last One Standing. It is one of Ubisoft’s core, long-running franchises.

10:42

Mortal Kombat (2011 video game)

NetherRealm Studios · 2011

Mortal Kombat (2011) is a 2.5D fighting game developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for PlayStation 3 and Xbox 360 in April 2011. It is the ninth installment in the Mortal Kombat series. The game runs at 60 fps on a strict two-dimensional plane, with 3D-rendered characters. Four controller buttons map to specific limbs. A three-tiered super meter charges through performing special moves, being blocked, or being hit — enabling enhanced specials (level one), combo interrupts (level two), and X-ray moves (level three), which show internal bone and organ damage. Extra modes include a multi-character story mode, Fatality training, Challenge Tower, tag team fighting, and online play.

9:52

Ring Fit Adventure

Nintendo · 2019

Ring Fit Adventure is an exercising role-playing video game developed and published by Nintendo for the Nintendo Switch. It requires two physical components—the Ring-Con and the Leg Strap—to translate real-world movement and strain into in-game actions. Its main mode is a turn-based RPG where overworld navigation (running in place, jumping via Ring-Con squeeze-and-release) and combat (exercise-based attacks, abdominal press defence) are fully dependent on those accessories. Exercises are colour-coded by target muscle group: red for arms, blue for legs, yellow for core, green for yoga. The design prioritises embodied routine over mechanical depth or narrative ambition.

10:24

Wii Fit

Nintendo · 2007

Wii Fit is a simulation of physical discipline built around a single hardware input: the Wii Balance Board. It measures weight and centre of balance in real time. It offers over 40 activities — yoga, strength training, aerobics, balance games — all calibrated to that input. It supports up to eight user profiles, each tied to date of birth, height, and a Mii. It logs external activity manually. It uses an on-screen trainer in yoga and strength modes. It does not simulate athletic development. It simulates accountability.