gamesbriefs
Topic

Censorship

Who gets to decide what cannot be said, and on what grounds.

3
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10:04
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30 min
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All briefs3
9:40

School Days (video game)

0verflow · 2005

School Days is a 2005 eroge visual novel by Stack Ltd. under its 0verflow brand. It uses branching narrative paths shaped by player decisions that track relationship states to produce romantic outcomes and endings — notably extreme 'bad endings' involving death or violence, especially those centred on Kotonoha Katsura. Its pornographic content varies by release: pixelated in original Japanese versions, uncensored in Western HQ, and omitted entirely in PS2 and PSP ports. It was adapted into a 12-episode anime series in 2007 and received manga adaptations.

10:56

Carmageddon

Stainless Games · 1997

Carmageddon is a 1997 vehicular combat game developed by Stainless Games. It subverts racing conventions by making wrong-way driving, crashing, and pedestrian killing explicit objectives. The player races a vehicle against computer-controlled competitors in city, mine and industrial areas. Time is limited but extendable by collecting bonuses, damaging opponents’ cars or running over pedestrians. A race ends when the player finishes the course, wrecks all opponent vehicles, or kills all pedestrians on the level. The game features thirty-six racetracks across eleven locations. Its fully featured physics engine — a world-first for video games — makes collisions unpredictable and tactile. Crashing feels consequential because the engine simulates damage, momentum and environmental interaction in real time. Wrong-way driving wasn’t a bug — it was the core design mandate. Pedestrian killing was added to distinguish it from Destruction Derby — and to provoke. It is worth your time if you want to experience how physics-driven chaos reshaped vehicular combat in 1997 — not as nostalgia, but as a working prototype of rule-breaking design.

9:37

World of Warcraft: Wrath of the Lich King

Blizzard Entertainment · 2008

World of Warcraft: Wrath of the Lich King is the second expansion for Blizzard’s MMORPG World of Warcraft, set in the frozen continent of Northrend and centred on confronting the Lich King.

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11:06

1080° Snowboarding

Nintendo · 1998

1080° Snowboarding is a Nintendo 64 snowboarding game released in 1998. Players control one of five snowboarders in third-person across eight levels. Core gameplay splits between racing (Race, Time Attack, 2 Players, Match Race) and trick-based scoring (Trick Attack, Contest). Tricks — 24 standard and 5 secret — fall into grab or spin categories and require circular stick motions plus R, Z, and B inputs. Scoring rewards complexity, combos, and timing. Characters and boards have distinct stats affecting technique, speed, weight, balance, and edge control. The game emphasises realistic physics and responsive controls.

9:13

Advance Wars 2: Black Hole Rising

Intelligent Systems · 2003

Advance Wars 2: Black Hole Rising is a Game Boy Advance turn-based strategy game released in 2001 by Intelligent Systems. It refines the Wars series’ core loop with non-linear campaign progression, Super CO Powers, and terrain-specific objectives like capturing Black Cannons. It asks players to sequence actions across turns with precision, not flair. Its rigour is its strength—and its limit.

8:39

Alone in the Dark (1992 video game)

Infogrames · 1994

Alone in the Dark (1992) is a 3D horror adventure game set in 1920s Louisiana. The player selects Edward Carnby or Emily Hartwood and begins trapped in the attic of the haunted Derceto mansion. Escape requires exploration, weight-managed inventory use, and puzzle-solving—some enemies demand ritual solutions; others must be avoided entirely. Fixed camera angles and mixed 2D/3D visuals create deliberate tension. It received international attention upon release.

10:46

Apollo Justice: Ace Attorney

Capcom · 2007

Apollo Justice: Ace Attorney is a DS courtroom game built on three fixed actions — Press, Present, Perceive — and one hard constraint: you cannot move forward until you trigger the correct response. It works because every phase feeds the next. It falters because it offers no deviation from that feed.