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11:13

Crysis (video game)

Crytek · 2007

Crysis is a first-person shooter developed by Crytek and published by Electronic Arts. It was released on PC in November 2007. It casts the player as Delta Force soldier Nomad on a hostile tropical island. Its core design premise is 'adaptive tactics'—requiring players to shift between stealth, aggression, lethality and mobility based on terrain, enemy placement and Nanosuit energy state.

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12:05

BeamNG.drive

BeamNG · 2015

BeamNG.drive is a sandbox vehicle simulation game built around soft-body physics. It features career mode, campaigns, time trials, and free roam. Campaigns consist of small scenarios themed around races, chases, and stunts. In time trials, players compete against their own best time using selected vehicles, maps, and routes. In free roam, players can operate, place, and manipulate objects and vehicles within maps. They can also change environmental properties such as time, gravity and wind. Players can utilize various objects ranging from road barriers to weapons such as cannons in order to inflict damage on other vehicles.

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8:49

Bejeweled (video game)

PopCap Games · 2001

Bejeweled is a browser-based match-three puzzle game developed by PopCap Games and first released in 2000. Players swap adjacent gems to form lines of three or more identical gems, clearing them and triggering cascading falls. Swaps that fail to produce a match revert automatically. It features untimed and timed modes — the former ending when no moves remain, the latter requiring point accumulation to stall a depleting timer — and later introduced competitive multiplayer with special gems.

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11:39

Borderlands (video game)

Gearbox Software · 2009

Borderlands (2009) is a role-playing shooter developed by Gearbox Software. It combines first-person shooter action with RPG systems—including four distinct Vault Hunters, branching skill trees, mission-driven progression, and a procedural loot engine generating over 15 million weapon and gear variations. Its cell-shaded-like art style gives Pandora a comic-book appearance. Players fight hostile wildlife and human forces on the fictional planet while seeking a fabled Vault.

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10:15

Braid (video game)

Jonathan Blow · 2008

Braid is a 2D puzzle-platform game developed by Thekla Inc., published by Microsoft, released on XBLA in 2008. Its art was created by David Hellman. It uses time manipulation as its central design pillar, delivered through six sequentially unlocked worlds, each governed by a distinct temporal rule. Narrative is conveyed through text between worlds, environmental art, and gameplay itself.