gamesbriefs
Topic

Nihilism

The position that none of it signifies, held with surprising commitment.

2
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9:07
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18 min
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9:28

Danganronpa 2: Goodbye Despair

Spike Chunsoft · 2012

Danganronpa 2: Goodbye Despair is a visual novel, adventure game, and role-playing video game developed by Spike before its 2012 merger with Chunsoft. Its structure divides time between Daily Life (dialogue-driven relationship building), Deadly Life (linear evidence collection after murder), and Class Trial (logic combat using Truth Bullets in a first-person shooter framework). Players earn Hope Fragments through Free Time conversations, exchange them for debate skills, and fund that loop with Monocoins earned from trial success and hidden Monokuma Figures. The game demands attention to verbal contradiction, rewards repetition as narrative escalation, and offers no mechanical evolution beyond its fixed, self-reinforcing systems.

8:46

Disco Elysium

ZA/UM · 2019

Disco Elysium is a narrative RPG where dialogue and skill checks replace combat. Its 24 skills — grouped under Intellect, Psyche, Physique, and Motorics — speak autonomously during interactions. Checks use two six-sided dice and can trigger negative effects or quirks. Clothing modifies skills. The Thought Cabinet lets players internalise thoughts over in-game hours, granting benefits but occasionally drawbacks.

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11:06

1080° Snowboarding

Nintendo · 1998

1080° Snowboarding is a Nintendo 64 snowboarding game released in 1998. Players control one of five snowboarders in third-person across eight levels. Core gameplay splits between racing (Race, Time Attack, 2 Players, Match Race) and trick-based scoring (Trick Attack, Contest). Tricks — 24 standard and 5 secret — fall into grab or spin categories and require circular stick motions plus R, Z, and B inputs. Scoring rewards complexity, combos, and timing. Characters and boards have distinct stats affecting technique, speed, weight, balance, and edge control. The game emphasises realistic physics and responsive controls.

9:13

Advance Wars 2: Black Hole Rising

Intelligent Systems · 2003

Advance Wars 2: Black Hole Rising is a Game Boy Advance turn-based strategy game released in 2001 by Intelligent Systems. It refines the Wars series’ core loop with non-linear campaign progression, Super CO Powers, and terrain-specific objectives like capturing Black Cannons. It asks players to sequence actions across turns with precision, not flair. Its rigour is its strength—and its limit.

8:39

Alone in the Dark (1992 video game)

Infogrames · 1994

Alone in the Dark (1992) is a 3D horror adventure game set in 1920s Louisiana. The player selects Edward Carnby or Emily Hartwood and begins trapped in the attic of the haunted Derceto mansion. Escape requires exploration, weight-managed inventory use, and puzzle-solving—some enemies demand ritual solutions; others must be avoided entirely. Fixed camera angles and mixed 2D/3D visuals create deliberate tension. It received international attention upon release.

10:46

Apollo Justice: Ace Attorney

Capcom · 2007

Apollo Justice: Ace Attorney is a DS courtroom game built on three fixed actions — Press, Present, Perceive — and one hard constraint: you cannot move forward until you trigger the correct response. It works because every phase feeds the next. It falters because it offers no deviation from that feed.