gamesbriefs
Topic

Retail

The last hundred metres of the economy, repeatedly reinvented.

3
in games
9:48
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29 min
in total
94
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10:04

King's Field (1995 video game)

FromSoftware · 1995

King's Field (1995) is FromSoftware’s second game and the first King's Field released outside Japan. It is Prince Aleph’s slow, solitary trek across the island of Melanat to recover the Moonlight Sword. Its design is defined by hardware-imposed slowness: movement, combat, and exploration all resist immediacy. It asks for patience, repetition, and tolerance of ambiguity — not engagement through clarity or reward.

10:04

NBA 2K (video game)

2K Sports · 1999

NBA 2K (1999) is the inaugural title of the NBA 2K series, released for the Sega Dreamcast. Developed by Visual Concepts and published by Sega, it features real NBA players and teams from the 1999–2000 season, custom player and team creation, and fictional commentary by Bob Steele and Rod West.

9:15

Ultima III: Exodus

Origin Systems · 1983

A foundational computer RPG that shifted the genre from solo brawling to party-based tactics and puzzle-driven resolution — built on Ultima’s reputation to launch Origin Systems during the 1983 crash.

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11:06

1080° Snowboarding

Nintendo · 1998

1080° Snowboarding is a Nintendo 64 snowboarding game released in 1998. Players control one of five snowboarders in third-person across eight levels. Core gameplay splits between racing (Race, Time Attack, 2 Players, Match Race) and trick-based scoring (Trick Attack, Contest). Tricks — 24 standard and 5 secret — fall into grab or spin categories and require circular stick motions plus R, Z, and B inputs. Scoring rewards complexity, combos, and timing. Characters and boards have distinct stats affecting technique, speed, weight, balance, and edge control. The game emphasises realistic physics and responsive controls.

9:13

Advance Wars 2: Black Hole Rising

Intelligent Systems · 2003

Advance Wars 2: Black Hole Rising is a Game Boy Advance turn-based strategy game released in 2001 by Intelligent Systems. It refines the Wars series’ core loop with non-linear campaign progression, Super CO Powers, and terrain-specific objectives like capturing Black Cannons. It asks players to sequence actions across turns with precision, not flair. Its rigour is its strength—and its limit.

8:39

Alone in the Dark (1992 video game)

Infogrames · 1994

Alone in the Dark (1992) is a 3D horror adventure game set in 1920s Louisiana. The player selects Edward Carnby or Emily Hartwood and begins trapped in the attic of the haunted Derceto mansion. Escape requires exploration, weight-managed inventory use, and puzzle-solving—some enemies demand ritual solutions; others must be avoided entirely. Fixed camera angles and mixed 2D/3D visuals create deliberate tension. It received international attention upon release.

10:46

Apollo Justice: Ace Attorney

Capcom · 2007

Apollo Justice: Ace Attorney is a DS courtroom game built on three fixed actions — Press, Present, Perceive — and one hard constraint: you cannot move forward until you trigger the correct response. It works because every phase feeds the next. It falters because it offers no deviation from that feed.