gamesbriefs
Topic

Failure

The outcome most is learned from and least is written about honestly.

6
in games
10:21
average
62 min
in total
37
across the network
Failure across the network →
All briefs6
9:24

Final Fantasy XIV

Square Enix · 2013

Final Fantasy XIV (2013) is a subscription MMORPG rebuilt after failure. It runs on PlayStation 3 and Windows. Players choose a geolocated server and begin only as Disciples of War or Magic. Its UI unifies PC and console inputs. Translation enables basic cross-language communication. Crafting and gathering are locked at launch. The economy runs through market boards, not direct trade. It follows Final Fantasy XI (2002). It was developed by the Final Fantasy XI team using Crystal Tools.

11:16

TrackMania

Nadeo · 2003

TrackMania (2003) by Nadeo is a racing game built around player-authored tracks, checkpoint-driven time trials, and non-interactive concurrent multiplayer. It prioritises iterative lap refinement over narrative, shared space over shared stakes, and file-based exchange (.gbx) over centralised distribution. Its design assumes a player who wants to build, break, and rebuild a single corner until it yields perfection—and who finds satisfaction in that loop alone.

11:10

Persona 4

Atlus · 2008

Persona 4 is a PlayStation 2 RPG by Atlus, set in the fictional Japanese countryside town of Inaba in 2011. It divides gameplay between daily life in Inaba and dungeon exploration in the surreal TV World, accessed through televisions. Players manage segmented days—'After School/Daytime' and 'Evening'—with most actions consuming one segment. Evening options vanish after visiting the TV World. Five attributes (Understanding, Diligence, Courage, Knowledge, Expression) gate activities and dialogue, growing through specific real-world actions. Social Links with characters map to the Major Arcana and enhance combat and Persona fusion. Fog appears after consecutive rainy days; failing to rescue a captive before fog triggers a permanent game over requiring reload or rewind. Developed by P-Studio—established in 2006—and directed by Katsura Hashino, it was published and localised for North America by Atlus USA.

9:35

Unreal II: The Awakening

Legend Entertainment · 2003

Unreal II: The Awakening is a 2003 first-person shooter developed by Legend Entertainment using the Unreal Engine. Its single-player campaign alternates between planetary/base combat missions and interlude levels aboard an orbiting spaceship, where players upgrade equipment and receive instructions. Its multiplayer expansion, XMP, is team-based (red vs. blue), built around artifact capture and generator control. Development was fraught. The game commercially failed and received an underwhelming reception. It was Legend’s final release.

9:44

Demon's Souls

FromSoftware · 2009

A punishing, systemic RPG where stamina, souls, and silence do all the talking.

10:58

Elden Ring

FromSoftware · 2022

Elden Ring is a third-person open-world action RPG developed by FromSoftware and released in 2022. Players explore six main areas on horseback, engage in melee or ranged combat, use stealth, upgrade attributes at sites of grace using runes, and participate in online co-op or PvP.